TL;DR
Use the value_ptr
smart-pointer to get value semantics on a heap resource. At the cost of some extra copying, your code will be simpler and easier to reason about.
Choose which smart-pointer to use with this cheat-sheet.
Name | unique_ptr | shared_ptr | weak_ptr | value_ptr |
---|---|---|---|---|
Ownership | Unique | Shared | ❌ | Unique |
Copyable | ❌ | ✅ | ✅ | ✅ |
Movable | ✅ | ✅ | ✅ | ✅ |
Sharing | ❌ | Reference | ❌ | Value |
Lifetime | Lexical | Reference-counted | Non-extending | Lexical |
Semantics | Reference | Reference | Optional-reference | Value |
An implementation of value_ptr
can be found on GitHub.
Introduction
Language features like templates, lambdas and lexically-scoped destructors empower C++ programmers to write higher-order containers to handle an object’s lifetime and side-effects, documenting them in an understandable way in the type-system.
With smart-pointers, encoding ownership semantics and managing resources has never been easier. We can find smart-pointers in the standard library for the most common use-cases, however none of these smart-pointers provides value semantics. This article will introduce the value_ptr
, alongside some motivating examples.
But first, let’s take a look at the functionality that the C++ 11 standard library already offers:
(Dumb) Raw Pointers
Yes, raw pointers can be still used, but you should avoid them if a smart-pointer is applicable. This is because raw pointers do not convey any information about a resource’s ownership model.
Furthermore, allocation and deallocation must be managed by the programmer, which may lead to bugs like double-delete or memory-leaks.
Take a look at this code:
void* x = createInstance();
int* y = new int();
foo.bar(y);
From just three lines, there are so many unanswered questions:
- Can
x
benullptr
and do I have to check? - Is
x
managed? Can I deletex
? Must I deletex
? - If I delete
y
beforefoo
, isfoo
still valid? - If
foo
gets destroyed, willy
be deleted?
Used correctly, a smart-pointer makes these clear.
unique_ptr
unique_ptr
manages the lifetime of an resource by taking sole ownership of it and binding that to its lexical scope. While copying is not possible, the ownership can be transferred via std::move
.
Use unique_ptr
when:
- You want to tie the lifetime of a heap resource to a lexical scope
- You want to enforce that the resource only has one owner at a time
Example
struct Widget {
Widget() { cout << "Widget created" << endl; }
~Widget() { cout << "Widget destroyed" << endl; }
};
unique_ptr<Widget> createWindow() {
return make_unique<Widget>();
}
int main() {
auto w = createWindow();
ASSERT(w);
// auto w2 = widget;
// The above would error,
// unique_ptr has no copy-constructor
auto w3 = move(widget);
// w3 now owns the widget, w is empty
ASSERT(w3 && !w);
// w3 calls destructor of widget;
// only one object at a time owns the Widget
return 0;
}
shared_ptr
shared_ptr
allows for multiple resource owners by counting the number of references under management. The container’s copy-constructor increments the counter and decrements it on destruction. If the counter hits zero, then the resource will be disposed.
Use shared_ptr
when:
- You want to share ownership between multiple references
- You want to dispose of a resource automatically when it is no longer used
- You don’t have cyclic dependencies
- The overhead of reference counting is acceptable
Example
struct Texture {
Texture(string const& path) {
cout << "Texture loaded from " << path << endl;
}
~Texture() {
cout << "Texture destroyed" << endl;
}
static shared_ptr<Texture> load(string const& path) {
return make_shared<Texture>(path);
}
};
// These functions will take a copy
// and increment the counter.
// Using const& would not increment the ref-counter.
int doSomething(shared_ptr<Texture> const tex);
int doSomethingElse(shared_ptr<Texture> const tex);
void foo() {
shared_ptr<Texture> tex =
Texture::load("textures/my_texture.png");
thread(doSthWithTexture, tex).detach();
thread(doSthMoreWithTexture, tex).detach();
}
weak_ptr
We saw that we can use shared_ptr
with multiple owners, but what happens if we have cycles in the ownership graph? In this case, we would leak memory as the reference counter would never hit zero! The owners in the cycle would keep each-other alive.
This is where weak_ptr
comes into play. weak_ptr
is like shared_ptr
but it does not increment the reference counter. If you replace the cycle-branch in your ownership graph with a weak_ptr
, then reference counting will work correctly.
Example
struct Node {
string name;
weak_ptr<Node> parent;
vector<shared_ptr<Node>> children;
bool hasParent() {
return parent.expired();
}
shared_ptr<Node> getParent() {
return parent.lock();
// If hasParent()
// then return shared_ptr from parent
// else nullptr
}
Node& addChild(shared_ptr<Node> node) {
if(node.hasParent()) {
throw "node already belongs to a parent";
}
children.emplace_back(node);
node->parent = this;
return *this;
}
Node& removeChild(unsigned i) {
children[i].parent.reset(); // Remove parent;
children.erase(&children[i]);
return *this;
}
static shared_ptr<Node> create(string const& name) {
return make_shared<Node>(name);
}
};
shared_ptr<Node> createTree() {
shared_ptr<Node> root = Node::create("root");
shared_ptr<Node> foo = Node::create("foo");
shared_ptr<Node> bar = Node::create("bar");
shared_ptr<Node> baz = Node::create("baz");
root
->addChild(foo)
->addChild(bar);
bar->addChild(baz);
return root;
}
int main() {
auto tree = createTree();
auto baz = tree->children[1]->children[0];
tree->removeChild(1); // Remove bar
ASSERT(baz.hasParent() == false);
// If parent would be a shared_ptr,
// then bar and baz would keep
// each-other alive forever.
return 0;
}
Use weak_ptr
when:
- You absolutely must have a cyclic ownership graph
Introducing value_ptr
Value semantics make your code easier to reason about because unlike pointers, ownership must be strictly hierarchical and exclusive.
value_ptr
allows us to enforce those semantics on a copyable resource on the heap.
How it Works
value_ptr
has exclusive ownership of a resource on the heap.- When you assign one value_ptr to another, a new
value_ptr
object is constructed that points to its own copy of the previousvalue_ptr
’s resource. - The resource is destroyed when the
value_ptr
leaves its lexical scope. - No memory is shared, so
value_ptr
is inherently thread-safe. - A modern compiler is smart enough to remove most redundant copies.
Example 1 — Recursive Data Types
Recursive types like trees must be implemented via a pointer in C++ so the layout in memory can be computed at compile-time. However, despite using a pointer, we might still want the simplicity of value-semantics:
struct Tree {
string const name;
value_ptr<Tree> left;
value_ptr<Tree> right;
Tree(
string const& name,
value_ptr<Tree> const& left = value_ptr<Tree>{},
value_ptr<Tree> const& right = value_ptr<Tree>{})
: name{name}
, left{left}
, right{right}
{}
};
int main() {
Tree root = Tree{
"root",
Tree{"l0"}
Tree{"r0"}
};
root.left = root; // Copy of root assigned to left
root.right = root; // and we don't have cyclic references
}
Example 2 — The PImpl Pattern
Sometimes we want to separate the interface of a class from its implementation. This might be to hide code behind a compiled library, or to enforce a constant stack-size.
Since the lifetime is bound to the owner, a smart-pointer is appropriate here, but what semantics do we want to have? Unlike shared_ptr
and unique_ptr
, value_ptr
gives us value semantics.
struct Foo {
int bar() {
return ptr->bar();
}
Foo(int x);
// Thanks to value_ptr we get value semantics for free
Foo(Foo const&) = default;
Foo& operator=(Foo const&) = default;
~Foo() = default;
struct Pimpl;
value_ptr<Pimpl> ptr;
};
Header
struct Foo::Pimpl {
int x;
int bar() { return ++x; }
};
Foo::Foo(int x)
: ptr{Foo::Pimpl{x}}
{}
Translation-unit
More Resources About the PImpl Pattern
Implementing value_ptr
You might have noticed that value_ptr
is similar to unique_ptr
, but with a different copy-constructor. Whilst copying a unique_ptr
is forbidden, copying a value_ptr
will create a copy of the resource. Thus, we can implement value_ptr
by leveraging unique_ptr
and a copy function.
This is what we have done; take a look on GitHub, or test-drive our implementation with Buckaroo:
buckaroo add github.com/LoopPerfect/valuable
Summary
Value semantics are easy to reason about, and are often useful even for heap objects. The C++ standard library does not provide a smart-pointer with value semantics, but C++ has the features to allow us to roll-our-own.
Can’t decide which smart-pointer to use? Here’s a quick chart:
Name | unique_ptr | shared_ptr | weak_ptr | value_ptr |
---|---|---|---|---|
Ownership | Unique | Shared | ❌ | Unique |
Copyable | ❌ | ✅ | ✅ | ✅ |
Movable | ✅ | ✅ | ✅ | ✅ |
Sharing | ❌ | Reference | ❌ | Value |
Lifetime | Lexical | Reference-counted | Non-extending | Lexical |
Semantics | Reference | Reference | Optional-reference | Value |